While the encouragement of stealth is no bad thing, especially with the welcome return of large scale assassination missions where you can choose exactly how to play, the game suffers from the franchise’s traditional 'clumsy enemy AI' and occasional stealth hiccups.Ī few other AC bugs linger you can be spotted behind cover, enemies will either forget you in an instant or continue to hunt you from afar, and the game’s desperate insistence to not let you interact with mission objectives while your conflict indicator is high is infuriatingly last-generation design. Combat is ultra gory and satisfying once you’ve mastered its art - whether you choose two handed heavy weaponry or a sword and pistol combo - but it’s in trying to avoid it where Unity falters slightly. It can be upgraded with skills and your choice of armour, but you’ll quickly find yourself avoiding large groups of civilian-police and guards, unless you fancy a frustrating dose of desynchronisation. Add in the reinstating of the rather old school health potion feature, and open-combat is considerably trickier and more difficult to get used to. Attack, parry, and roll are your new friends. Where Black Flag celebrates the mashing of the counter-attack button with its ships-full of human-shaped, hidden blade cushions, Unity has removed the feature altogether. New-gen tech also means you can’t stop watching his coat swish as Arno leaps between buildings in a single, exhilarating, gymnast-style bound, or slides deftly inside an open window.īut what of the ‘assassin’ part of Assassin’s Creed, you ask? The stabbo? Well that’s here too, and combat has had an overhaul to pop the odds squarely in favour of the opposition. While free run down takes a few hours to get used to after years of hammering jump and hoping you don’t fly backwards off a wall, Arno’s deft twists and turns, as he descends to the bustling streets, quickly become a satisfyingly stylish way to travel. This being the first new-gen-only AC, Ubisoft has finally taken the time to tinker with the main pillars of the franchise and free running has had a welcome overhaul with the addition of parkour up and down buttons. Plus, Horrible Histories style, you get a free gory lesson without even feeling like you’re learning Sometimes it’s glaringly obvious who your suspect is - “Oh hi, you sound /mental/” - but turning on Eagle Vision and getting sleuthing is a satisfying addition to the frankly overwhelming number of side quest distractions. It might seem a bit bizarre that a man who inserts a blade into a jugular roughly every hundred and eighty seconds is rewarded for solving murders but let’s not ask too many questions eh? Unity’s Murder Mysteries are a (dying?) breath of fresh air, complete with gory historical artwork and plenty of clues scattered across the streets of Paris.
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